using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("AddFriendFrameBones")]
	public class AddFriendFrameBones : MonoClass
	{
		public Transform m_InputTopLeft => method_3<Transform>("m_InputTopLeft");

		public Transform m_InputBottomRight => method_3<Transform>("m_InputBottomRight");

		public AddFriendFrameBones(IntPtr address, string className)
			: base(address, className)
		{
		}

		public AddFriendFrameBones(IntPtr address)
			: this(address, "AddFriendFrameBones")
		{
		}
	}
}
